Perpustakaan
DESKRIPSI DATA LENGKAP
JudulPEMBELAJARAN BERBASIS PERMAINAN DIGITAL DINDING KATA UNTUK MENINGKATKAN PENGUASAAN KOSAKATA SISWA KELAS DELAPAN DI SMPN 2 LABOBO
Nama: NURHAYATI A. AHDANI
Tahun: 2026
Abstrak
Nurhayati A. Ahdani (A121 22 184). “Digital Game-Based Learning Wodwall to Improve Vocabulary Mastery of Grade Eight Student at SMPN 2 Labobo”. Skripsi, English Education Study Program, Language and Arts Department, Faculty of Teacher Training and Education, Tadulako University. Under the supervision of Zarkiani Hasyim, S.Pd., M.Pd and Drs. Mochtar Marchum, M.Ed., Ph.D. This research investigates the effect of Wordwall on students’ vocabulary mastery in learning English at SMPN 2 Labobo. Students still face difficulties in mastering English vocabulary, particularly in rural schools with limited learning resources and low learning motivation. Therefore, engaging and interactive learning media are needed to support vocabulary mastery. Previous studies have shown that Wordwall is effective in improving students’ vocabulary mastery. However, limited research has explored its use in rural schools with restricted technological resources. This research employed a pre-experimental design with a one-group pre-test and posttest approach to measure the improvement of students’ vocabulary mastery after the implementation of Wordwall. The participants consisted of 19 eight grade students who took part of six meetings over four weeks. The findings showed a significant improvement, with pre-test mean scores rising from 36.63 to 72.16 post-test (gain of 35.53 points), and a paired t-test confirming statistical significance (t = -10.809, p = 0.000). The findings highlight Wordwall's potential to enhance engagement and retention in under-resourced settings, offering pedagogical implications for integrating digital tools in English as a Foreign Language (EFL) instruction. However, limitations include a small sample size and lack of a control group, suggesting the need for further research with larger scales. Keywords: Vocabulary mastery, Digital game-based learning, Wordwall, EFL students, and Rural school

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