Perpustakaan
DESKRIPSI DATA LENGKAP
JudulMENGGUNAKAN PERMAINAN MENGHUBUNGKAN KATA UNTUK MENINGKATKAN KOSAKATA SISWA KELAS SEPULUH SMAN 5 PALU
Nama: JIHAN SELASIH S
Tahun: 2026
Abstrak
Jihan Selasih S (A12121224). Using Word Connection Game to Improve Vocabulary Mastery of the Tenth Grade Students of SMAN 5 Palu. Skripsi, English Education Study Program, Language and Art Education Department, Teacher Training and Education Faculty, Tadulako University. Under the supervision of Jamiluddin and Afrillia Anggreni. This study aimed to investigate the effectiveness of the Word Connection Game in improving the vocabulary mastery of tenth-grade students at SMAN 5 Palu. A quasi-experimental research design was employed, involving two classes: X M4 as the experimental group consisting of 28 students and X M1 as the control group consisting of 28 students. The experimental group was taught using the Word Connection Game, while the control group received conventional teaching methods. Random sampling was used to select the sample. The data were collected through pre-tests and post-tests. The results of the analysis showed that the mean score of the experimental group increased significantly from 45.18 in the pre-test to 87.61 in the post-test, while the control group showed a smaller improvement from 41.36 to 60.68. Furthermore, the Mann–Whitney U test revealed a significance value (Asymp. Sig. 2-tailed) of 0.000, which is lower than the significance level of 0.05. This result indicates that there was a statistically significant difference in vocabulary mastery between the experimental and control groups, leading to the acceptance of the alternative hypothesis (H?) and the rejection of the null hypothesis (H?). Based on these findings, it can be concluded that the Word Connection Game is an effective and engaging non-digital learning strategy for improving students’ vocabulary mastery. The game creates an enjoyable and interactive learning environment that encourages students to participate actively and enhances vocabulary retention, even in the digital era. Keywords: Vocabulary Mastery, Word Connection Game, Quasi-Experimental Study

Sign In to Perpus

Don't have an account? Sign Up