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JudulPenggunaan Permainan Hidden Object Game Untuk Meningkatkan Kosakata Siswa Kelas VIII SMP Negeri 2 Bungku Timur
Nama: LILIS ARIANI
Tahun: 2025
Abstrak
This study aims to investigate the effectiveness of a Hidden Object Game in enhancing the vocabulary mastery of eighth-grade students at SMP Negeri 2 Bungku Timur. Adopting a pre-experimental design, the research involved a single group of 21 students from the eighth grade who underwent a vocabulary pre-test and post-test. A total population sampling technique was applied to select the participants. Instrument use in the Pre-test and Post-test involves using a test. The number of tests was 16 questions, consisting of fill-in-the-blank and making sentences. The data was analyzed using statistical analysis using Paired Sample T-test to see the significant effect of the hidden object game on students’ vocabulary. This study compares the scores obtained from the Pre-Test and Post-test. In this study, there are 2 hypotheses, namely Alternative Hypothesis (Ha) and Null Hypothesis (H0). The results revealed a significant improvement in students’ vocabulary scores after the treatment, as indicated by a p-value of less than 0.05. It can be concluded that the alternative hypothesis (Ha) is accepted, and the null hypothesis (H0) is rejected. These findings suggest that the use of a Hidden Object Game can serve as an effective medium for vocabulary development in EFL contexts.

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