Perpustakaan
DESKRIPSI DATA LENGKAP
JudulPERMAINAN ANAGRAM: MELIHAT PENGARUHNYA PENGUASAAN KOSAKATA PADA SISWA KELAS VIII MTS AL-KHAIRAAT TONDO
Nama: NURJANNAH
Tahun: 2023
Abstrak
ABSTRACT Nurjannah, A 121 16 108. Anagram Game: Looking at its Effect on Vocabulary Mastery of Grade Eight Students of MTs Al-Khairaat Tondo under the Supervisions of Sudarkam R. Mertosono and Wahyudin. This research aims at proving that the use of Anagram Game affects the Vocabulary Mastery of the grade eight students of MTs Al-Khairaat Tondo. The research applied quasi experimental with non-equivalent control group. The population was selected randomly to take sample for experimental and control groups. The instrument of data collection was tested to measure students’ ability in using anagram game. The data were analyzed by using t-test. Based on the data analysis, it was found that the students’ mean score of experimental group post-test was 79.04 greater than the control group’s mean score, 67.04. Comparison the two tests of scale describes that t-counted value = 5.33> t-table value = 1.677. Therefore, Ha was accepted and Ho was rejected. It can be concluded that using anagram game affects the Vocabulary Mastery of the grade eight students of MTs Al-Khairaat Tondo. Key Words: Anagram Game, Vocabulary Mastery

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