Perpustakaan
DESKRIPSI DATA LENGKAP
JudulPenerapan Riddle Game Untuk Meningkatkan Penguasaan Kosa Kata Siswa Kelas Delapan Di Smp Negeri 1 Sindue
Nama: NURAFNI DIFA
Tahun: 2020
Abstrak
Nurafni Difa (2020). This skripsi is entitled “The Implementation of Riddle Game to Improve Vocabulary Mastery of Grade Eight Students at SMP Negeri 1 Sindue” English Education Study Program, Department of Language and Art Education, Faculty of Teacher Training and Education, Tadulako University, under the supervision of Aminah. The objective of this research is to prove whether the implementation of Riddle Game Technique can be useful in improving vocabulary mastery of grade eight students at SMP Negeri 1 Sindue or not. This research applied a quasi-experimental research design. In selecting the sample, the researcher applied a cluster random sampling strategy. The samples of this research were VIII Patimura as the experimental group and VIII Sudirman as the control group. The researcher used a test, as the main instrument to collect the data consisting of pre-test and post-test. The result of data analysis for the experimental group indicated that the mean score of the pre-test was 49.75 while the mean score of the post-test was 80.86. Meanwhile, the mean score of the pre-test of the control group was 51.61 and the post-test mean score was 63.95. Based on the result of both groups, the researcher found that the t-counted value was 8.73. Applying the degree of freedom (df) 52 and 0.05 level of significance found that the value of t-table was 2.0084. The data indicates that t-counted is higher than the t-table. It means that the hypothesis of this research is accepted. Thus, the implementation of the Riddle Game Technique is effective to improve vocabulary mastery of grade eight students at SMP Negeri 1 Sindue. Keywords : Improve, Vocabulary Mastery, Riddle Game Technique

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