Perpustakaan
DESKRIPSI DATA LENGKAP
JudulMENINGKATKAN PENGUASAAN KOSAKATA SISWA KELAS TUJUH SMP NEGERI 2 PARIGI MELALUI PERMAINAN PEMUKUL LALAT
Nama: LISA RIZKI YULIANTI
Tahun: 2020
Abstrak
The objective of this research at proving that the use of Fly Swatter Game can improve vocabulary mastery of the grade seven students of SMP Negeri 2 Parigi. This research used a quasi-experimental with non-equivalent control groups. The samples of this research were VII E as the experimental group and VII D as the control group. The instrument of data collection was collected through test. The test is divided into pre-test and post-test. The pre-test was used to find out the students’ vocabulary before the treatment, while the post-test was used to measure the students’ progress after the treatment. Based on the findings of data analysis, it was found that the pre-test mean score of the experimental group was 55.84 and the post-test mean score was 79.04. Meanwhile, the pre-test mean score of the control was 56.32 and the post-test mean score was 67.04. Based on the result of both groups, the researcher found that the t-counted value was 5.33. By applying degree of freedom (df) 48 and 0,05 level of significance. Comparison the two tests of scale describes that t-counted value = 5.33> t-table value = 1.683. Therefore, Ha was accepted and Ho was rejected. It can be concluded that fly swatter game can improve vocabulary mastery of grade seven students of SMP Negeri 2 Parigi. Key Words: Improving, Vocabulary Mastery, Fly Swatter Game

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